
After the pumps are built, order them to be pumped manually, then turn on pump operating for those dwarves that tend to be idle much of the time. It merely consists of building a bunch of screw pumps connected to nothing in a room that's close to food, beds, and drink. The main purpose of the Gym is keeping underemployed peasants from partying all the time. Rapid increases in strength, agility, toughness, endurance, focus, intuition, kinesthetic sense, spatial sense and willpower. Trainees will choose training over performing civilian duties.Trainees don't socialise during training (you may see this as an advantage, though).Legendary fighting skills may make tantrums more fun.Trainees will be faster, stronger and tougher both in daily life and in emergencies.No need for other cross-training for any attribute affected by national self-defense training.Easy, cheap, and no maintenance once set up.You may want to remove the barracks assignment from a reserve squad after you're done training them, or they'll tend to spend all their time on "Individual Combat Drill" rather than performing their civilian jobs. Then, if they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urgently order them out of the path of a magma flood, or send them to the control room - anything), every dwarf has a better chance at not-dying - which can only be a good thing. To increase the rate at which dwarves gain skills, place one experienced trainer / soldier in each squad, which will make demonstrations much more valuable. This includes strength, agility, toughness, endurance, focus, intuition, kinesthetic sense, spatial sense and willpower - all of these will see dramatic increases and reach the individual maximum when training lasts long enough. National self-defense training is by far the most efficient way to increase attributes related to military skills. Then, schedule these squads to train and set the squad to "Active/Training".

The easiest way to do this is to assign every new migrant or recently grown up child to dedicated training squads, and assign that squad a barracks. This is the process of training all your civilians in military skills - or at least, most of them.

Make sure you're familiar with the military interface, squads and scheduling before attempting this. You might not have that much time if you are getting besieged regularly.ĭifferent Programs: National self-defense training Remember that after you draft them, most dwarves are going to need about a year of sparring or training before they're ready for heavy combat. Time is not something you have a heck of a lot of in a typical reserves program. Don't institute something "just for a little while" and come up with a handful of novice reservists they will not get significant stat increases and you'll only waste time. The biggest thing to remember with a reserves program is that if you're going to go, you go all the way.

1.1.5 Artillery proving ground (siege operator).1 Cross-training (starting a reserves program).
